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Starting with the rock that he swallowed instead of swallowing baby Zeus, Cronus regurgitated all his sons and daughters in the reverse order of which he had swallowed them.
The siblings joined forces and fought off the Titans and their cruel leader Cronus. With the world now free of the Titans, Zeus locked the titans up in the underworld of Tartarus.
Zeus then drew lots with his elder brothers Hades and Poseidon to establish who would rule what. Zeus won the draw to become the supreme ruler of the Gods, the earth and Mount Olympus.
Poseidon got the sea under his custody and Hades took the underworld of Tartarus. Zeus married Hera and was known for his romantic escapades.
On account of being the supreme leader of the Gods, Zeus is the God of mercy and justice, punisher of the evil, protector of the weak and truthful and also the rain God who gathered clouds and wielded the thunderbolt.
His symbols are the thunderbolt, the oak, the eagle, and aegis — some of which have been used in the Zeus slot machine.
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Most Popular Games. As the city develops, different types of workers become available offering more services to the community.
Leaders of more advanced cities can even create buildings to appease an angry god or summon a great hero, like Perseus or Hercules.
Zeus was developed by Impressions Games, the same team that created other city-building games such as Pharaoh and the successful Caesar series.
While the basic gameplay in Zeus is similar to those titles, the interface has been rearranged somewhat. Other, seemingly minor differences, in citizen behavior and the management of goods, may provide interesting new strategic challenges, even for accomplished veterans of the earlier games.
While I was a fan of Caesar and Pharaoh, this third installment in Impression's city building series fulfills a lot of the latent potential in the previous games.
Even better, Zeus takes the slightly mythic flavor of Pharaoh and Cleopatra and runs with it. Blurring the lines between history and myth, Zeus is able to add layers of excitement on top of the more restrained game design of the earlier titles.
As the name implies, Zeus is set in the world of the Ancient Hellenes Greeks to you and me. The game has a suitably Grecian flavor olives?
These are basically cosmetic changes to Pharaoh and Caesar, but they certainly add a lot of believability to the game. You'll need to build vineyards and wineries, olive orchards and presses, colleges and podiums, theaters and drama schools.
In all, the sheer variety of industries and cultural buildings ensure that a healthy city balance is even wobblier than before.
But hell, that's the fun of it all, isn't it. And this game, like all good city-building games, is about balance. As mayor of the city, you're responsible for allocating civic resources to the various services people need to survive.
You'll need to set up farms and fisheries to feed people, allocate pasture land to provide fleece, mine bronze, silver and marble to produce armor, coins and temples.
And that's just the most basic level of gameplay. You'll also have to establish trade routes with your neighbors, run the city administration and provide entertainment for your citizens.
And don't forget that there are plenty of rival city-states out there with the armies and motivation to take you down.
Better organize some sort of military defense as well. Once you've got a handle on all that, you can move on to the more complicated tasks.
Luckily the interface for Zeus makes it easy. It doesn't really change too much from the model in Pharaoh but the small changes that are made make the game so much easier to play.
First and most significantly, the summary screens for the various city tabs are now visible from the main city screen.
Just click on the information bar and you'll get figures on unemployment, trade, immigration and cultural venues.
And all without obscuring any part of the main city screen. This makes it easy to flip through the statistics for your city and make changes to your city planning on the fly.
If you want super detailed information, that's also visible, but only in an expanded window that covers the city screen.
The game also departs from the previous model in the scenarios. It comes with seven separate campaigns, each consisting of five to eight missions.
The individual missions are laid out in sequence; once you accomplish the goals of the first, you move on to the next one.
The big difference is that Zeus doesn't ask you to rebuild your city from scratch each time. Why didn't anyone think of this sooner? The city you start with in each mission is the city you left behind in the previous mission.
There's much more of a sense of evolution and progression as a result and you'll really feel like you've accomplished something by the time the campaign is over.
And once you're done with that, you can try out Zeus' incredible sandbox modes. These are open-ended, free play scenarios, one each focusing on military or economic development and a third devoted to unrestricted play.
But that doesn't mean that you'll have free reign. You've still got to maintain the proper city balance if you want to see your city grow.
And you'll still have to contend with the wrath of gods, monsters and rival cities. There just aren't any objectives here unless "having a good time" is an objective.
Speaking of godly, monsterly wrath, Zeus takes the mythological dimensions of Pharaoh and Cleopatra to whole new levels.